
in looking for inspiration for designing the environments of Polarity i've been drawing primarily from the game boy advance title Metroid Fusion, as it has a setting most like the one i want to portray, that of a desolate space station giving a creepy and mysterious atmosphere. i've also been looking into the 8bit series of Mega Man games for tile inspiration, as i revel in the minimalist simplicity of the graphic design used in those games. nailing down a specific graphic aesthetic has thus far been quite difficult, though we are leaning towards a 8 bit or 16 bit retro style aesthetic. the graphic design is somewhat intrinsically tied to the programming and the way the actual graphics are implemented in the engine; without yet having a set format of resolution, colour depth and implementation developing the graphic look beyond conceptual sketches has been difficult.
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