Tuesday, April 20, 2010

Tile Map Inspiration

in looking for inspiration for designing the environments of Polarity i've been drawing primarily from the game boy advance title Metroid Fusion, as it has a setting most like the one i want to portray, that of a desolate space station giving a creepy and mysterious atmosphere. i've also been looking into the 8bit series of Mega Man games for tile inspiration, as i revel in the minimalist simplicity of the graphic design used in those games. nailing down a specific graphic aesthetic has thus far been quite difficult, though we are leaning towards a 8 bit or 16 bit retro style aesthetic. the graphic design is somewhat intrinsically tied to the programming and the way the actual graphics are implemented in the engine; without yet having a set format of resolution, colour depth and implementation developing the graphic look beyond conceptual sketches has been difficult.

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