Wednesday, May 5, 2010

Game Title



Having settled on the game title "Polarity" early on it was rather disappointing to find that a game of the same name and similar concept had already been created by students a few years ago. However, it has been very interesting to come at the game design from a new perspective in order to re imagine a new title and further distinguish the game concept from what's come before it.

Tossing around ideas we thought about keeping the core gameplay mechanic of interacting with magnetic fields, whilst putting a new layer over them, for example: making them magical fields or some such. I considered ideas like biology and atomic science, positrons and neutrons, or a cell in a blood stream attracted to or repulsed from other cells. We could not however think of an idea that would match the game mechanic as well as magnetism, and so we've decided to stick with it whilst deciding upon a new title.

We brainstormed, throwing out anything related to magnetism and the cube shaped player that we could think of: "Magnabox", "Super Cube-o-tron DX", "MAGnificent", "Magnoid" (a game title that is already taken), "Magnext", "Charge", even so far as to look up the word polarity in other languages. I played with the idea of mixing the words plus and minus together: "Plumin", or even just using the symbols + and - as an abstract title. We finally settled upon (at least for now) the title "Bipolar", for while it does have some mental illness connotations, it also succinctly describes the game mechanic: you have bi-polarity control.
Using the above symbol for polarity I worked at design a title logo. We all had issue with the C shape standing out too much as the letter C making the title read "bipcolar" so I continued revising until we all agreed on the one at bottom:

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